AI Insights · Timothy · September 2025
Hasbro Games Performance in Middle East Q3 2025
Explore the performance trends of top Hasbro games in the Middle East during Q3 2025, based on Sensor Tower data.
In the third quarter of 2025, the top Hasbro games demonstrated varied performance metrics across weekly revenue, downloads, and active users in the Middle East, according to Sensor Tower data.
MONOPOLY GO! from Scopely, Inc. saw a notable fluctuation in weekly revenue, starting at approximately $145K in early July and experiencing a dip to about $100K mid-September, before recovering to $131K by the end of the quarter. Weekly downloads showed a peak of around 10K in mid-August, and active users declined from nearly 74K to 40K by the end of September.
Bingo Bash: Live Bingo Games maintained a relatively stable weekly revenue, starting at $2.5K and fluctuating slightly, ending at around $2K. Downloads remained low throughout the quarter, peaking at 153 in the last week of September. The app's active user base hovered around 700-800 users.
Magic: The Gathering Arena by Wizards of the Coast showed a decline in weekly revenue from $2.1K to just over $1.2K by the end of September. Downloads peaked at 438 in early July, while active users remained consistent, fluctuating between 1.1K and 1.5K.
MY LITTLE PONY: MAGIC PRINCESS from Gameloft experienced a decrease in revenue from $2K to $1.5K over the quarter. Weekly downloads began at over 3K, decreasing to around 1.2K by late September. The active user count showed a slow decline from 5.1K to 3.4K.
Finally, MONOPOLY: The Board Game by Marmalade Game Studio had a relatively steady revenue stream, starting at $957 and closing the quarter at $963. Downloads were modest, peaking at 193 in late July, while active users slightly decreased from 277 to 288.
These insights highlight the dynamic nature of mobile gaming performance in the region. For more detailed analysis and data, visit Sensor Tower.